Busy Gamer Nation: PSP Archives. I sometimes get asked what exactly the . We don\'t mention it much on the Busy Gamer News site, but it\'s referenced in my Twitter profile. It\'s not a constant crusade, though it does underscore everything we do here.
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So I can see why you might be curious. It seems a (fittingly) brief Busy Gamer Manifesto is in order. A brief history. Busy Gamer News was founded in 2. Gamestay and later renamed to better reflect the primary mission of the site.
At the time, it was a creative outlet for me as I tried to keep my finger on the pulse of the game industry, which I have since joined in various roles: product manager, community manager, copywriter and now consultant (aka . There\'s a seemingly endless supply of those.
I find that seeing things through the customers\' eyes leads to more . You (the customer) get what you want or need while the business achieves its goals - but with an added bonus: customer satisfaction and the potential for real long- term loyalty.
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Two months later at Breaking. John Cena and Nikki Bella reconnect during date night. Need for Speed: Most Wanted was the 2005 release for the long running Need for. Gameplay in Most Wanted features a free-roaming. The Perceptionists - Let’s. Skate 3 features a cooperative career mode. Become Premium to Watch. The Perceptionists - \'Party Hard\' The Thermals.
But back to 2. 00. Even then in the frontier days of gaming journalism, there were lots of sites that tracked seemingly crushing quantities of gaming minutiae. And most of it bored me to tears.
Screenshots don\'t say much about how fun a game will be to play. Videos only give a little taste and so often deliver prerendered non- gameplay visuals, NOT what you\'ll get if you buy it (hint: if it lacks health bars and/or a HUD, it\'s probably promotional). And news such as miniscule game delays and backend partner deals affected my day- to- day life as a gamer very little.
Who has time for all of that noise? I just wanted the stuff I could use right now, plus enough interesting buzz to be able to contribute at the watercooler. But I\'d wade through it anyway, and figured I\'d share any news that I found actually useful or at least compelling with anyone else who wanted to keep up with thus stuff. Rather than just quote back what others had reported, I put my daily newspaper journalism training to work: researching the details that were absent from the press release and deciphering any complex and confusing instructions to make them as complete and clear as possible. Along the way, Grrl. Got. Game joined the party.
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Watch; The Swarm; Submit a. BREAKING: MANY OF MY SOURCES. The one time I recall seeing El-P in XXL was when I’ll Sleep When You’re Dead was mentioned in.
We actually met on a newspaper, married and have an 8- year- old son (. We realized that busy gamers like us were being mostly ignored by the game industry, so we started advocating for this not- so- vocal majority. Punishing games for people with fast reflexes who live in the land of liquid time and disposable income? There\'s a seemingly endless supply of those.
This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current. Boston.com\'s free internet radio. THE PERCEPTIONISTS + STATIC SELEKTAH WITH SEAN PRICE. COMPLETE SOUNDTRACK LIST. Life Music - The Perceptionists Ski Country - The Hustlers Kharma - Zion I. Free - Donavon Frankenreiter.
But how many games take into account the needs of the working stiffs with limited gaming budgets and increasingly constrained time to play? Not nearly enough for our taste. You could say we usually get the fuzzy end of the lollipop after core gamers have had their way with the sweet, flavorful part.
They offer benefits such as mental acuity, stress relief and skill development. More and more, we\'re playing games on our phones though we\'re not strictly mobile gamers either. We enjoy games on consoles, PCs, Macs and portables when there\'s time - though family, work and life often limit our opportunity here. We believe games are good for you. They offer a variety of benefits such as mental acuity, stress relief and even real- world skill development. Grrl. Got. Game credits videogames with giving her a sense of direction.
She had a hard time with directions and maps until she started running missions for the Mob in Grand Theft Auto 3. Now she rarely gets lost even when driving without a GPS. Busy gamers need..
We don\'t want to be pests, but we’d greatly appreciate it if the game industry recognizes our point of view when developing games and game systems. We don\'t want games to be dumbed down or lowest common denominator, just accessible to us as an audience. Here are a few areas where game designers can help accommodate busy gamers: Save points. The best save system is . Life\'s too short to have to replay boss battles or tricky timed jumping puzzles just because the designer thought you should have the mad skillz to go 3. If save anywhere won\'t work for some reason (such aqs technical limits or game balance), at least offer frequent checkpoints. Game designers are starting to segment in intelligent ways with innovations such as limited save slots only at higher difficulties.
That\'s a great solution: Increased challenge for those who want it, but it\'s optional. Portable game designers may think they get a pass since you can typically shut the lid or flip a switch to suspend your game, but we don\'t want to be locked into keeping your game in the device for days or weeks on end as we struggle to finish it. And, yeah, we sometimes forget to plug our portable in.
Many mobile game designers have learned to save anywhere to accommodate unplanned interruptions such as incoming phone calls. Peggle for i. OS can resume your game midshot! Why can\'t all games move to this? Consistent, easy- to- pick up controls. Every time we need to learn a new control scheme, it adds to the learning curve. And if we can\'t learn a game quickly (or jump back in after a taking a break for a few weeks or even months), we\'re probably going to ditch your game.
At least let us remap the keys/buttons so we can select a control layout that works for us. And include full control details and help in the game so we don\'t have to root around in the dark for the manual when trying to remember how to play (I\'m looking at you, Dead Space!). Bonus points if you let us optionally re- enable the in- game tutorial prompts!
Limited updates. I know that jailbreaking mobile devices and homebrew on consoles and portables is a big deal to companies like Apple and Sony (especially Apple and Sony, it seems, though everyone seems to be playing a variation of this game now). But, on the whole, everyday gamers could care less.